![]() Instead of maneuvering from tile to tile on a dungeon map, the player instead navigates through a map filled with various encounters, destinations, and boss battles. A successful run currently looks like it will take around four hours, so it’s important to reiterate that players unlock all kinds of special things at the account level based on each journey. So even as all is lost – and it will be, frequently – you venture toward the final destination with some degree of progress. ![]() "Avoid the Hospital", or "Clear a Creature Den") will always reveal the node to be visited or avoided.Įach main region will have a temporary modifier which is displayed when selecting a region at the Inn.That said, don’t fear too much – you acquire hope (an in-game currency) from all of your runs, which you can use to unlock various components to show up in subsequent runs, new characters, skills for your caravan, and even permanent boosts. Notably, the Watchtower node reveals subsequent locations in the region. There are a large number of factors affecting scouting chance, including hero quirks, Stagecoach Items, Pets and region goals and modifiers. Some nodes and roads may be hidden when entering a region. Additionally, there are various pieces of debris littered on the roads running over this debris with the Stagecoach has a chance of generating loot. If the Stagecoach traverses a Hazardous or Rough road with no or, respectively, the party will be ambushed by Pillagers. ![]() There are five different types of roads, most of which present some type of hazard, and only one of which is neutral.
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